Post #1: 360 No-Scoping the Project

Listen closely, for I am about to share with you a tale of great importance. To correctly scope a project can be a challenge. Over-scoping is pervasive in video game development, where "feature creep" and underestimating the amount of time the game will take lead to games being delayed for years or canceled altogether (which can …

Continue reading Post #1: 360 No-Scoping the Project